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Halloween Witching Night in Warhammer

The Witching Night Halloween event for Warhammer Online starts today at around 1PM EST and ends on November 5th.  So it’s not really a Halloween event as much as it’s a week long event.

Regardless of when the event actually ends, it won’t be up long after Halloween so you only have a few days to get involved starting today.

Here’s my review of the official Witching NIght announcement:

Witching Night Public Quests

Four new Public Quests will be added to the game, spread across all tiers and pairings. Unlike the game’s current public quests, these will be set inside of the Open RvR areas, allowing players to compete directly against each other to earn influence that will earn them rewards offered by one of the new Herald NPCs we’ll be adding to the capital cities.

The locations for the new public quests are as follows:

  • The Tier 1 Public Quest will be located in Chrace
  • The Tier 2 Public Quest will be located in Troll Country
  • The Tier 3 Public Quest will be located in Black Fire Pass
  • The Tier 4 Public Quest will be located in Caledor

Also, because of the special nature of these Public Quests and the rewards that players can earn by participating in them, the quests will reset less frequently than you might be used to. Expect a few hours to pass after a Witching Night Public Quest is completed before you’ll be able to try it again.

Booo for PQ’s that take hours to reset. Maybe we’ll see a timer in game that tells us exactly how long “a few hours” is. I guess the concept is they don’t want us rushing through the event the minute the servers go online by completing the PQ over and over. The delay between PQ’s will cause more people to bring groups and guilds and make it into a huge fight.

Plus if we only have a few days to do this, the fights will get bigger and bigger as people try to finish their influence and get their rewards. And if it’s fun, those of us that have finished our influence will be out there anyway just to RvR so there could be some big fights coming.

Ghosts of the Fallen

Keen-eyed players will spot the ghosts of fallen warriors roaming the battlefields of WAR. There one moment and gone the next, these fleeting apparitions are not hostile, but if caught and killed, they have a chance to offer one of the Witching Night’s special rewards.

This one is easy. If you see a ghost, kill it. They’re not hostile so I’m guessing the name will be orange not red and they won’t agro you.

Witches and Cultists

Witches and cultists long in hiding have come out to perform unholy rituals that capture the souls of the dead for some unknown, nefarious purpose. They gather around great cauldrons, chanting the names of blasphemous entities. Those who stumble across these secret cabals can free the trapped sprits of the dead and then claim their rewards for themselves.”

This one is also easy. Find the cauldrons and kill everything until you free the trapped spirits of the dead. Then take their loots.

Witching NIght Very Rare Masks

The wearing of masks has long been the custom of Witching Night, and WAR will offer four such costume masks that players can obtain by participating in the event. These masks will be difficult to obtain: one is an Elite-level influence reward and the others are very rare drops on enemy players and the witches and ghosts who will inhabit the land for only this event. All four masks can be worn by each of the game’s playable races.

Check out the screenshot up top for a few examples of the masks.

Witching Night Cloaks

“Also, a special cloak with unique art will be offered during Witching Night, and players can also earn a unique title. In addition, there will be new potions and trinkets to claim. All rewards for the event can be used by players of any level.”

Here are the two Witching Night Cloaks, I dig the red one:

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Posted in:Patch Day
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